Pyroclasm is good enough for me since at worst in a properly built deck it is a very bad shock that can't hit players
Splinter Twin Splinter Twin is an easy two-card infinite combo with cards that let you untap a permanent, like Pestermite or Deceiver Exarch
Three power won't kill your premium dorks and one toughness does barely anything against trample
Whereas the choice among Bolt/Path/Push is more interesting, as the spells really are quite different, with unique strengths and weaknesses, the choice between Knot and Leak always just felt kind of depressing
There are lots of ways to play Commander in Magic: The Gathering Buffing powerful creatures for a knockout blow, setting off a Rube Goldberg-style combo that gives you battlefield dominance, or straight-up denying your opponent by not giving them a chance to lay their plans
If you are a longtime Final Fantasy fan jumping into the popular TCG for the first time, this guide will tell you everything you need to know about the event